FNR Races Explained...

If you are unsure of the race rules or format check here first. You can always ask an official for clarification on rules before a race starts.


Omnium Format

Friday Night Racing, unless otherwise stated, is ran as a 3 race omnium with overall omnium points determined by the race ranking (Not the points obtained in a race like the international omnium). Points are allocated as follows:

Race 1 - 1st - 7pts, 2nd - 5pts, 3rd - 3pts, 4th - 2pts, 5th - 1pt

Race 2 - 1st - 7pts, 2nd - 5pts, 3rd - 3pts, 4th - 2pts, 5th - 1pt

Race 3 - 1st - 10pts, 2nd - 7pts, 3rd - 5pts, 4th - 3pts, 5th - 2pts, 6th - 1pt

The races that make up the omnium will come from those listed below:

Occasionally the race director or officials will make minor adjustments to these formats based on a number of potential factors. If this happens it will be communicated before the start of the race.

Australian Pursuit

A race where riders start at differing equidistant points around the track. The object is to catch the riders in front and therefore eliminate them from the race. The winner is the last rider remaining (not passed by anyone), or who catches the most in so many laps. 

Big Brother Race

For the big brother race a junior rider will have a pacer, they will draft their pacer until a determined point when the pacer will pull off and the junior riders will complete the remaining distance on their own. The first rider to finish will be the winner.


Chariot Race

Riders line up at the pursuit line across the track. Each requires a holder. After a countdown the riders will race from a standing start for a set distance, Typically 1 lap or 500m. The first to cross the line is the winner.


An event typically open to all racers on that evening. It is a timed track stand (balancing) contest rolled into a chariot race. Riders stage in turn 4 of the velodrome and roll off once the race is on. They may not cross the start line until an unknown timed bell is rung, indicating a 1 lap sprint. During the time prior to the bell, riders may not roll backwards per Sprint Rules; may not touch another rider; may not touch the rail; must stay on the track surface; may not put a foot down on the track surface. 



This is another mass start race with all riders starting from the rail. After a neutral lap, the riders will get a bell indicating that on the next lap, the last wheel* across the finish line will be pulled (*measured on the rear wheel). This will happen on each lap until a predetermined number of riders (3 to 5) are left. The remaining riders are given a no pull lap and then the last lap is a sprint for the finish line with the first rider across the line winning.  


Elimination Race**

Same rules as Miss-n-Out however riders are pulled until only one rider is left who is declared the winner. There are no ‘no-pull’ laps at the end.


**Mike’s Rules - during FNR elimination and miss-n-out races riders are not permitted to break away and must remain within 2 bike lengths of the field. This does not apply to championship events.



The Keirin is a 5 lap race with 6-8 riders starting from a standing start. The riders draft behind a motor pacer for the first 2.5 laps with the motorcycle gradually accelerating up to 32 mph before it departs from the track. Riders draw for position prior to the race and must fall into order once the race starts. After 1 lap riders can reposition themselves as long as one rider takes the position directly behind the pacer. Once the motor pulls off, with two to go it is an all-out sprint for the finish line. Riders cannot pass the leading edge of the front wheel of the motor before it exits the track. 

International Tempo

After the completion of 4 Laps (333m Track) the bell will be rung to indicate the start of the sprint laps. The first rider to cross the line on each lap shall then be awarded 1 point, including for the final sprint. Any rider that gains a lap on the main field is awarded 20 points and any rider that loses a lap will lose 20 points.



The Madison is a high speed, two person points race relay. One partner from each team starts the race from the rail while the “resting” partner pedals slowly along the top of the track. Partners exchange positions by pulling even with each other and then relaying or “slinging” the incoming partner into the race. Like a points race, sprints occur at predetermined intervals (typically every 6 laps) during the race, with points awarded the same as a Points Race. If a team laps the field 20 points are awarded, ties are broken by finishing position in the final sprint. 


A series of events where points are awarded to the riders based on finish order. The rider with the most points at the conclusion of all events is declared the winner. For FNR points are awarded 7, 5, 3, 2, 1 for the first 2 races and 10, 7, 5, 3, 2, 1 for the final race. Ties are broken based on finishing position in the final race.



A Point-a-Lap is a mass start race run over a set distance with all riders starting from the rail. After a neutral lap, the first rider across the line for each lap earns one point. Second place earns zero points. Final sprint awards 2,1 points to the first 2 riders. Rider with the most points at the end of the race wins. Ties are broken by the finish sprint. 


Points Race

A points race is a mixture of sprinting and fast endurance racing. Points sprints occur every 6 laps (333m track). A bell rings with one lap to go before each sprint. Points are awarded to the top 4 riders across the line for each sprint (5,3,2,1), the last sprint has double points (10,6,4,2). Riders are awarded 20 points if they lap the field – or conversely have 20 points subtracted if they lose a lap to the main field. The rider with the most points at the end of the race wins. Ties are broken by the finish sprint. 


Scratch Race

The scratch race is a basic mass start race. All riders start from the rail and race for a set number of laps. A neutral lap may be required at the discretion of the officials. A bell rings with one lap to go. First rider across the line wins. 

Split Scratch

Half way between a scratch race and a points race. At the midway point in the race the bell is rung and the first 4 riders to cross the line score 5,3,2,1 points respectively, at the finish of the race the top 4 riders are then awarded 10,6, 4, 2 points. The rider with the most points is the winner. Riders that take or lose a lap do not get extra points but the top places will be allocated to riders who are on the lead lap first.



A Snowball is a mass start race run over a set distance. The first rider across the line at the end of the first lap earns one point. The first rider across the line at the end of the second lap earns 2 points, etc., with the number of points for the first rider across the line for each lap “snowballing” until the end of the race. Points only accumulate with the leader of the lap. The rider with the most points at the end of the race wins. Ties are broken by position in the finish sprint. 

Texas Snowball

Snowballs in Texas get smaller, and so does the points available on each lap in this race. Points will be scored each lap starting with a number that would mean the final lap winner scores 1 point. A rider who loses a lap loses all the points they have scored and goes back to zero. They then become part of the field and can accumulate more points. A rider who laps the field will double the points they have already accrued. The winner is the rider who completes the race with the most points.


Unknown Distance (Scratch)

As its name implies, the Unknown Distance is a mass start “scratch race” run over an unknown distance. A bell rings with one lap to go to signal the sprint to the finish. 

One-Known Distance

Riders draw lots and the winning rider gets to select a distance between a defined minimum and maximum distance. Other riders will know who selected the distance but will not know the distance of the race. The race is scored as a 'Scratch Race'.


Wheel Race (Handicapped Scratch)

Riders are handicapped based on their categories and abilities. Stronger riders are given a greater distance to complete. All riders for the night can participate and have an equal chance in winning. 



After 3 laps the bell is rung. The first rider across the line on the next lap takes 1st place and finishes their race. The second bell will ring after 6 laps have been completed and the winner of the following sprint takes 2nd place, this repeats until the final lap bell where the remaining riders sprint for the remaining positions. 

The first step in your track cycling journey...